03+-+2D+kinematics

=2D kinematics (projectile motion) - Chapter 3=
 * =Lesson= || =Lesson Content= || =Required Video= || =Optional Video= ||
 * 1 || Representing two-dimensional vectors || [|2D vectors] ||  ||
 * 2 || Adding vectors graphically || [|adding vectors(colinear)]

[|adding vectors(2D)] ||  || [|Example 2] ||  || Example 4 ||  || [|add vector components] || [|Visualizing vectors in 2D] (Khan) || [|Example 2] [|Example 3] || [|Example 2 with graphs] [|Projectile problem] (Khan) ||
 * 3 || Adding vectors graphically examples || [|Example 1]
 * 4 || A trig/geo review ||  || Trig and geometry that we will use. ||
 * 5 || Adding vectors using triangle methods || Example 3
 * 6 || Drawing and finding vector components || [|find vector components]
 * 7 || Adding vectors mathematically ||  ||   ||
 * 8 || Mathematical vector addition examples ||  ||   ||
 * 9 || Projectile motion theory ||  ||   ||
 * 10 || Projectile motion problems || [|Example 1]